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{{Infobox Charakter
{{Infobox Charakter
| nameKanji = {{ruby-ja|鬼人|きじん}} {{ruby-ja|正邪|せいじゃ}}
| Name Kanji = {{ruby-ja|鬼人|きじん}} {{ruby-ja|正邪|せいじゃ}}
| name = Seija Kijin
| Name = Seija Kijin
| nameIPA = kʲid͡ʑiɴ seːd͡ʑa
| Portrait = [[File:Th143Seija.png|x275px|Seija Kijin]]
| Portrait = [[File:Th143Seija.png|x325px|Seija Kijin]]
| caption = Seija Kijin in [[Impossible Spell Card]]
| Titel = {{H:title|Counterattacking Amanojaku|逆襲のあまのじゃく}}
| Titel = {{H:title|Counterattacking Amanojaku|逆襲のあまのじゃく}}
| Spezies = [[Amanojaku]]
| Spezies = [[Amanojaku]]
| Fähigkeiten = Turning anything upside-down
| Fähigkeiten = Dinge umkehren
| occupation =  
| Beziehungen = [[Shinmyoumaru Sukuna]] (Verbündete)
| Heimat = [[Shining Needle Castle]]
| Heimat = [[Shining Needle Castle]]
| MusicThemes = *{{H:title|{{lang|ja|リバースイデオロギー}}|Reverse Ideology}} ([[Double Dealing Character]])
| MusicThemes = *{{H:title|{{lang|ja|リバースイデオロギー}}|Reverse Ideology}} ([[Double Dealing Character]])
| appOfficialgames = *''[[Double Dealing Character]]'' (Stage 5 Midboss, Stage 5 Boss, Stage 6 Midboss)
| Auftritte = *''[[Double Dealing Character]]'' (Stage 5 Boss, Stage 6 Midboss)
*''[[Impossible Spell Card]]'' (Protagonist, Playable character)
*''[[Impossible Spell Card]]'' (Spielbarer Charakter)
*''[[Gold Rush]]'' (Playable character)
*''[[Gold Rush]]'' (Spielbarer Charakter)
| appMusicCDs =
| appPrintworks = *''[[Wild and Horned Hermit]]'' (Chapter 19 cameo, 23 cameo)
| appMiscworks =
| appOther =
}}
}}
{{nihongo|'''Seija Kijin'''|鬼人 正邪|Kijin Seija}} ist ein [[amanojaku]] mit der Fähigkeit Dinge umzudrehen. Sie residiert im [[Shining Needle Castle]] und ist die Protagonistin des Spin-off Spiels ''[[Impossible Spell Card]]'' und dem Mini-Spiel ''[[Gold Rush]]''.
{{nihongo|'''Seija Kijin'''|鬼人 正邪|Kijin Seija}} ist ein [[Amanojaku]] mit der Fähigkeit Dinge umzudrehen. Sie wohnt im [[Shining Needle Castle]] und ist die Protagonistin des Spin-off Spiels ''[[Impossible Spell Card]]'' und dem Mini-Spiel ''[[Gold Rush]]''.


==General Information==
==Allgemeines==
Seija tauchte als fünfter Stageboss  in ''[[Double Dealing Character]]'' auf und war im Hintergrund der Haupthandlung des Spiels. Ihr Hauptziel war es die Gesellschaft zu stürzen und die Schwachen über die Starken zu herrschen lassen. Danach erschien sie als die einzige Protagonistin und spielbarer Charakter in ''[[Impossible Spell Card]]''.
 
Seija tauchte als fünfter Stageboss  in ''[[Double Dealing Character]]'' auf und war im Hintergrund der Haupthandlung des Spiels. Ihr Hauptziel war es die Gesellschaft zu stürzen und die Schwachen über die Starken herrschen zu lassen. Danach erschien sie als die einzige Protagonistin und spielbarer Charakter in ''[[Impossible Spell Card]]''.


===Fähigkeiten & Persönlichkeit===
===Fähigkeiten & Persönlichkeit===
;alles mögliche umzudrehen
 
Wie bereits gesagt, Seija ist es möglich alles umzudrehen in seinem gegenteiligen Vorkommen.
Wie bereits gesagt, Seija ist es möglich alles umzudrehen in seinem gegenteiligen Vorkommen.
Das würde erklären warum das [[Shining Needle Castle]] umgedreht wurde. Wie auch immer, die Beschreibung der Fähigkeit ist eigentlich ungenau, da ihre erste [[spell card]] den Bildschirm um die Z-Achse dreht und damit nicht umdreht. Sie denkt das gegenteil von dem was andere Leute denken, mag was andere hassen und hasst sich selbst when sie andere glücklich macht. Eigentlich mag sie keiner und sie mag das. Sie erscheint auch redefreudig.  
Das würde erklären warum das [[Shining Needle Castle]] umgedreht wurde. Wie auch immer, die Beschreibung der Fähigkeit ist eigentlich ungenau, da ihre erste [[Spell Card]] den Bildschirm um die Z-Achse dreht und damit nicht umdreht. Sie denkt das gegenteil von dem was andere Leute denken, mag was andere hassen und hasst sich selbst wenn sie andere glücklich macht. Eigentlich mag sie keiner und sie mag das. Sie erscheint auch redefreudig.  


==Backstory==
==Vergangenheit==
Seija was the one who originally found the [[Miracle Mallet]]. Once she realized it contained the power to realize her ambition, she found an [[Inchling]] named [[Shinmyoumaru Sukuna]], as inchlings are the only ones able to use it. In order to draw her to her own side, she made up a story about how the inchling race was humiliated for ages, blaming the youkai for their downfall, and got Shinmyoumaru to agree with her plan.
 
Seija war die einzige die eigentlich das [[Miracle Mallet]] fand. Eins realisierte sie, dass es eine Kraft enthielt, welches ihr Ehrgeiz realisierte. Sie fand ein [[Inchling]] namens [[Shinmyoumaru Sukuna]]. Inschlings waren die einzigen, die in der Lage waren das Miracle Mallet zu benutzen. Um Sukuna auf ihre Seite zu ziehen, erzählte Seija ihr, dass die Yokai vor langer Zeit dafür verantwortlich waren, dass Inschlings ausstarben. So stimmte Sukuna ihrem Plan zu.
 
==Konzept==


==Character Design==
===Name===
===Name===
Her name is {{nihongo|''Seija Kijin''|鬼人 正邪}}. Her first name {{nihongo||正邪|Seija}} can be loosely translated as "good and evil" or "right and wrong." Her last name {{nihongo||鬼人|Kijin}} is spelled with characters meaning "[[oni]]" and "[[human]]". "{{lang|ja|邪}}" and "{{lang|ja|鬼}}" are both characters that make up the name of her species: {{nihongo||天邪鬼|[[Amanojaku]]}}. Although her given name has the character for "oni," and her species is often depicted as a type of oni in Japanese folklore, amanojaku in the ''[[Touhou Project]]'' are a separate species. Both her first and last names reference her ability, as each is composed of two kanji with opposite meanings (human/oni and right/wrong).
 
Ihr Name ist {{nihongo|''Seija Kijin''|鬼人 正邪}}. Ihr Vorname {{nihongo||正邪|Seija}} kann frei übersetzt "gut und böse" oder "richtig und falsch" heißen. Ihr Nachname {{nihongo||鬼人|Kijin}} heißt in etwa "[[Oni]]" und "[[Mensch]]". "{{lang|ja|邪}}" und "{{lang|ja|鬼}}" sind beide Kanji, die auch in ihrer Art {{nihongo||天邪鬼|[[Amanojaku]]}} benutzt werden. Although her given name has the character for "oni," and her species is often depicted as a type of oni in Japanese folklore, amanojaku in the ''[[Touhou Project]]'' are a separate species. Both her first and last names reference her ability, as each is composed of two kanji with opposite meanings (human/oni and right/wrong).


===Design===
===Design===
Seija has red eyes and black hair with white highlights in the back and a single red highlight on her front bangs, although in ''[[Impossible Spell Card]]'' she has a single white highlight, with multiple red highlights. Her hair reaches down to her shoulders. She has two small, light blue horns, and she wears a white dress that ends in a gray, red, and black spade patterns that may symbolize her ability, as they look like arrows pointing downward and upward depending on the perspective. The dress is wrapped at the waist with an upside-down blue bow. She wears traditional sandals with purple straps. She also wears a gold-colored bracelet on her right arm.
Seija has red eyes and black hair with white highlights in the back and a single red highlight on her front bangs, although in ''[[Impossible Spell Card]]'' she has a single white highlight, with multiple red highlights. Her hair reaches down to her shoulders. She has two small, light blue horns, and she wears a white dress that ends in a gray, red, and black spade patterns that may symbolize her ability, as they look like arrows pointing downward and upward depending on the perspective. The dress is wrapped at the waist with an upside-down blue bow. She wears traditional sandals with purple straps. She also wears a gold-colored bracelet on her right arm.


==Story==
==Story==
;''Double Dealing Character''
;''Double Dealing Character''
Seija is the stage 5 boss, residing in the [[Shining Needle Castle]]. At first, she thinks the heroine is there to ally with them, and explains her plan to overthrow society. However, she quickly gets irritated with the heroine's perceived lack of empathy for the "plight of the weak", and attacks. After she is defeated, she guides the heroine deeper into the castle, but is beaten again in order to get to Shinmyoumaru.
Seija is the stage 5 boss, residing in the [[Shining Needle Castle]]. At first, she thinks the heroine is there to ally with them, and explains her plan to overthrow society. However, she quickly gets irritated with the heroine's perceived lack of empathy for the "plight of the weak", and attacks. After she is defeated, she guides the heroine deeper into the castle, but is beaten again in order to get to Shinmyoumaru.
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==Relationships==
==Relationships==
===Shinmyoumaru Sukuna===
===Shinmyoumaru Sukuna===
Seija initially approached [[Shinmyoumaru Sukuna]] to persuade her to use the [[Miracle Mallet]] for her own ends. In order to do so, she falsified a history of the Inchlings to turn the girl against society.
Seija initially approached [[Shinmyoumaru Sukuna]] to persuade her to use the [[Miracle Mallet]] for her own ends. In order to do so, she falsified a history of the Inchlings to turn the girl against society.


===Minor Relationships===
===Minor Relationships===
; Benben Tsukumo and Yatsuhashi Tsukumo
; Benben Tsukumo and Yatsuhashi Tsukumo
Though no dialogue is exchanged between them, Seija appears to understand the heroine when they mention that a koto or biwa tsukumogami told them about her plan. As they all have the same objective, it is likely that they know each other. However, Seija's reaction implies that she didn't realize the extent of the "payment" of the Miracle Mallet's power - that is, changing many objects into tsukumogami without the user intending to do so.
Though no dialogue is exchanged between them, Seija appears to understand the heroine when they mention that a koto or biwa tsukumogami told them about her plan. As they all have the same objective, it is likely that they know each other. However, Seija's reaction implies that she didn't realize the extent of the "payment" of the Miracle Mallet's power - that is, changing many objects into tsukumogami without the user intending to do so.


==Gallery==
==Gallery==
<gallery widths="200">
<gallery widths="200">
Th14Seija.png|Seija in ''[[Double Dealing Character]]''.
Th14Seija.png|Seija in ''[[Double Dealing Character]]''.
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</gallery>
</gallery>


==Spell Cards==
==Additional Information==
{{hidden begin|title = Spell Cards|titlestyle = background:palegreen; text-align:center;}}
{{#lsth:List_of Spell Cards/Touhou Project 3|[[Seija Kijin]]}}
{{hidden end}}


==Additional Information==
*The silhouette of Seija occupies on the front of ''[[Impossible Spell Card]]''<nowiki>'</nowiki>s jewel case.
*The silhouette of Seija occupies on the front of ''[[Impossible Spell Card]]''<nowiki>'</nowiki>s jewel case.
*Some parts of Seija's theme are symmetrical making it sound similar to itself when played reversed (much like Koishi's theme); this is probably a reference to her ability to turn things over and to the theme name itself: ''Reverse Ideology''.
*Some parts of Seija's theme are symmetrical making it sound similar to itself when played reversed (much like Koishi's theme); this is probably a reference to her ability to turn things over and to the theme name itself: ''Reverse Ideology''.
*Apparently the relationship of the main villains of [[Double Dealing Character]], Seija and Shinmyoumaru, is vague. But it might be a little wrong. it is said that amanojaku (or Ama-no-Jaku) is rooted from a female deity of [[Japanese mythology]], Ame-no-Sagume. In the age Ama-tsu-kami (God Clan in Heaven) and Kuni-tsu-kami (God Clan on Ground) were in battles. then Ama-tsu-kami sent a god Ame-no-Wakahiko for "negotiation". But he neither came back nor took a message — he married there and had no will to be on the side of Ama-tsu-kami; he switched or reverted his side. And it was Ame-no-Sagume who later gave advice to him that he should shoot Ama-tsu-kami's spy. This shows some resemblances of Ame-no-Sagume and amanojaku (or Seija): they are a traitor's friend, and his/her seducer. Another point, remember that Shinmyoumaru's root from Japanese mythology is Sukunahiko, who created the kingdom of Kuni-tsu-kami with Ookuninushi, where Ame-no-sagume lived as above. This means we can see that Shinmyoumaru's rooted god (or Shinmyoumaru's first ancestor) had taken part in Kuni-tsu-kami's side by far before Seija's rooted god (Ame-no-Sagume) appeared.
*Apparently the relationship of the main villains of [[Double Dealing Character]], Seija and Shinmyoumaru, is vague. But it might be a little wrong. it is said that amanojaku (or Ama-no-Jaku) is rooted from a female deity of [[Japanese mythology]], Ame-no-Sagume. In the age Ama-tsu-kami (God Clan in Heaven) and Kuni-tsu-kami (God Clan on Ground) were in battles. then Ama-tsu-kami sent a god Ame-no-Wakahiko for "negotiation". But he neither came back nor took a message — he married there and had no will to be on the side of Ama-tsu-kami; he switched or reverted his side. And it was Ame-no-Sagume who later gave advice to him that he should shoot Ama-tsu-kami's spy. This shows some resemblances of Ame-no-Sagume and amanojaku (or Seija): they are a traitor's friend, and his/her seducer. Another point, remember that Shinmyoumaru's root from Japanese mythology is Sukunahiko, who created the kingdom of Kuni-tsu-kami with Ookuninushi, where Ame-no-sagume lived as above. This means we can see that Shinmyoumaru's rooted god (or Shinmyoumaru's first ancestor) had taken part in Kuni-tsu-kami's side by far before Seija's rooted god (Ame-no-Sagume) appeared.


==Fandom==
==Official Profiles==
{{main|Fandom/Double Dealing Character#Seija Kijin|l1=Fandom: Seija Kijin}}


==Official Profiles==
{{hidden begin|title = [[Double Dealing Character]] - omake.txt|titlestyle = background:lightblue; text-align:center}}
{{hidden begin|title = [[Double Dealing Character]] - omake.txt|titlestyle = background:lightblue; text-align:center}}
{{Profile Quote
{{Profile Quote
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==Official Sources==
==Official Sources==
{{hidden begin|title = Official sources|titlestyle = background:pink; text-align:center;}}
{{hidden begin|title = Official sources|titlestyle = background:pink; text-align:center;}}
* 2013/08/12 [[Double Dealing Character]] - omake.txt (official profile), Stage 5 dialogue
* 2013/08/12 [[Double Dealing Character]] - omake.txt (official profile), Stage 5 dialogue

Version vom 3. Juli 2015, 18:54 Uhr

鬼人 (きじん)  正邪 (せいじゃ)
Seija Kijin
Seija Kijin
Counterattacking Amanojaku
Mehr Charaktertitel
Spezies Amanojaku
Fähigkeiten Dinge umkehren
Heimat Shining Needle Castle
Beziehungen Shinmyoumaru Sukuna (Verbündete)

Seija Kijin (鬼人 正邪 Kijin Seija) ist ein Amanojaku mit der Fähigkeit Dinge umzudrehen. Sie wohnt im Shining Needle Castle und ist die Protagonistin des Spin-off Spiels Impossible Spell Card und dem Mini-Spiel Gold Rush.

Allgemeines

Seija tauchte als fünfter Stageboss in Double Dealing Character auf und war im Hintergrund der Haupthandlung des Spiels. Ihr Hauptziel war es die Gesellschaft zu stürzen und die Schwachen über die Starken herrschen zu lassen. Danach erschien sie als die einzige Protagonistin und spielbarer Charakter in Impossible Spell Card.

Fähigkeiten & Persönlichkeit

Wie bereits gesagt, Seija ist es möglich alles umzudrehen in seinem gegenteiligen Vorkommen. Das würde erklären warum das Shining Needle Castle umgedreht wurde. Wie auch immer, die Beschreibung der Fähigkeit ist eigentlich ungenau, da ihre erste Spell Card den Bildschirm um die Z-Achse dreht und damit nicht umdreht. Sie denkt das gegenteil von dem was andere Leute denken, mag was andere hassen und hasst sich selbst wenn sie andere glücklich macht. Eigentlich mag sie keiner und sie mag das. Sie erscheint auch redefreudig.

Vergangenheit

Seija war die einzige die eigentlich das Miracle Mallet fand. Eins realisierte sie, dass es eine Kraft enthielt, welches ihr Ehrgeiz realisierte. Sie fand ein Inchling namens Shinmyoumaru Sukuna. Inschlings waren die einzigen, die in der Lage waren das Miracle Mallet zu benutzen. Um Sukuna auf ihre Seite zu ziehen, erzählte Seija ihr, dass die Yokai vor langer Zeit dafür verantwortlich waren, dass Inschlings ausstarben. So stimmte Sukuna ihrem Plan zu.

Konzept

Name

Ihr Name ist Seija Kijin (鬼人 正邪). Ihr Vorname Seija (正邪) kann frei übersetzt "gut und böse" oder "richtig und falsch" heißen. Ihr Nachname Kijin (鬼人) heißt in etwa "Oni" und "Mensch". "邪" und "鬼" sind beide Kanji, die auch in ihrer Art Amanojaku (天邪鬼) benutzt werden. Although her given name has the character for "oni," and her species is often depicted as a type of oni in Japanese folklore, amanojaku in the Touhou Project are a separate species. Both her first and last names reference her ability, as each is composed of two kanji with opposite meanings (human/oni and right/wrong).

Design

Seija has red eyes and black hair with white highlights in the back and a single red highlight on her front bangs, although in Impossible Spell Card she has a single white highlight, with multiple red highlights. Her hair reaches down to her shoulders. She has two small, light blue horns, and she wears a white dress that ends in a gray, red, and black spade patterns that may symbolize her ability, as they look like arrows pointing downward and upward depending on the perspective. The dress is wrapped at the waist with an upside-down blue bow. She wears traditional sandals with purple straps. She also wears a gold-colored bracelet on her right arm.

Story

Double Dealing Character

Seija is the stage 5 boss, residing in the Shining Needle Castle. At first, she thinks the heroine is there to ally with them, and explains her plan to overthrow society. However, she quickly gets irritated with the heroine's perceived lack of empathy for the "plight of the weak", and attacks. After she is defeated, she guides the heroine deeper into the castle, but is beaten again in order to get to Shinmyoumaru.

Impossible Spell Card

Seija becomes the only playable character of the game. Following the events of Double Dealing Character, Seija has become a wanted amanojaku in Gensokyo. There has been signs saying that whoever captures her wins a reward, having characters like Kagerou Imaizumi and Raiko Horikawa trying to capture her. Since Seija has become a rebel, the youkai have decided to use spell cards that's considered impossible to dodge, but Seija is determined to not give up and decides to cheat using items.

Later on however, Mamizou Futatsuiwa confronts her and says that the tengu (presumably Aya Shameimaru and Hatate Himekaidou) have taken notice of her and have written up a newspaper about her mischief. This causes stronger youkai and humans such as Marisa Kirisame, Sakuya Izayoi, Sanae Kochiya and Youmu Kompaku to try and capture her. Also Shinmyoumaru Sukuna confronts her and declares that she should return the remainder of the Mallet's magic and that they've lost the war that occurred during Double Dealing Character. Seija believes that she can use her cheating magic to conquer Gensokyo. Shinmyoumaru states that they ought to surrender because she has had enough. Since Seija goes against her will, Shinmyoumaru goes against Seija and gets others to capture her, becoming one of the many to try and stop Seija.

In the end, it's revealed that Seija has lost all of her allies, but it's nothing to worry about because the amanojaku can never really make friends anyway.

Gold Rush

Seija again appeared as the only playable character in Gold Rush. Extending from Impossible Spell Card, somehow acquiring the ultimate rule-breaking item, Seija sets about robbing the Hakurei Shrine. She uses two "cheat" items; the Substitute Jizo from the previous game and the 10th "rule-breaking" item, the Miracle Mallet (Real), which is capable of destroying danmaku. She has to make use of it before its power runs out. This is somewhat similar to Cirno's "perfect freeze" in Fairy Wars. Unlike ISC however, Seija cannot shoot.

Relationships

Shinmyoumaru Sukuna

Seija initially approached Shinmyoumaru Sukuna to persuade her to use the Miracle Mallet for her own ends. In order to do so, she falsified a history of the Inchlings to turn the girl against society.

Minor Relationships

Benben Tsukumo and Yatsuhashi Tsukumo

Though no dialogue is exchanged between them, Seija appears to understand the heroine when they mention that a koto or biwa tsukumogami told them about her plan. As they all have the same objective, it is likely that they know each other. However, Seija's reaction implies that she didn't realize the extent of the "payment" of the Miracle Mallet's power - that is, changing many objects into tsukumogami without the user intending to do so.

Additional Information

  • The silhouette of Seija occupies on the front of Impossible Spell Card's jewel case.
  • Some parts of Seija's theme are symmetrical making it sound similar to itself when played reversed (much like Koishi's theme); this is probably a reference to her ability to turn things over and to the theme name itself: Reverse Ideology.
  • Apparently the relationship of the main villains of Double Dealing Character, Seija and Shinmyoumaru, is vague. But it might be a little wrong. it is said that amanojaku (or Ama-no-Jaku) is rooted from a female deity of Japanese mythology, Ame-no-Sagume. In the age Ama-tsu-kami (God Clan in Heaven) and Kuni-tsu-kami (God Clan on Ground) were in battles. then Ama-tsu-kami sent a god Ame-no-Wakahiko for "negotiation". But he neither came back nor took a message — he married there and had no will to be on the side of Ama-tsu-kami; he switched or reverted his side. And it was Ame-no-Sagume who later gave advice to him that he should shoot Ama-tsu-kami's spy. This shows some resemblances of Ame-no-Sagume and amanojaku (or Seija): they are a traitor's friend, and his/her seducer. Another point, remember that Shinmyoumaru's root from Japanese mythology is Sukunahiko, who created the kingdom of Kuni-tsu-kami with Ookuninushi, where Ame-no-sagume lived as above. This means we can see that Shinmyoumaru's rooted god (or Shinmyoumaru's first ancestor) had taken part in Kuni-tsu-kami's side by far before Seija's rooted god (Ame-no-Sagume) appeared.

Official Profiles

Official Sources

Vorlage:Project Characters Notice Vorlage:Navbox Characters

Vorlage:Navbox GR pl:Seija Kijin ru:Сейдзя Кидзин