Seija Kijin: Unterschied zwischen den Versionen
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{{Infobox Charakter | {{Infobox Charakter | ||
| | | Name Kanji = {{ruby-ja|鬼人|きじん}} {{ruby-ja|正邪|せいじゃ}} | ||
| | | Name = Seija Kijin | ||
| Portrait = [[File:Th143Seija.png|x275px|Seija Kijin]] | |||
| Portrait = [[File:Th143Seija.png| | |||
| | |||
| Titel = {{H:title|Counterattacking Amanojaku|逆襲のあまのじゃく}} | | Titel = {{H:title|Counterattacking Amanojaku|逆襲のあまのじゃく}} | ||
| Spezies = [[Amanojaku]] | | Spezies = [[Amanojaku]] | ||
| Fähigkeiten = | | Fähigkeiten = Dinge umkehren | ||
| | | Beziehungen = [[Shinmyoumaru Sukuna]] (Verbündete) | ||
| Heimat = [[Shining Needle Castle]] | | Heimat = [[Shining Needle Castle]] | ||
| MusicThemes = *{{H:title|{{lang|ja|リバースイデオロギー}}|Reverse Ideology}} ([[Double Dealing Character]]) | | MusicThemes = *{{H:title|{{lang|ja|リバースイデオロギー}}|Reverse Ideology}} ([[Double Dealing Character]]) | ||
| | | Auftritte = *''[[Double Dealing Character]]'' (Stage 5 Boss, Stage 6 Midboss) | ||
*''[[Impossible Spell Card]]'' ( | *''[[Impossible Spell Card]]'' (Spielbarer Charakter) | ||
*''[[Gold Rush]]'' ( | *''[[Gold Rush]]'' (Spielbarer Charakter) | ||
}} | }} | ||
{{nihongo|'''Seija Kijin'''|鬼人 正邪|Kijin Seija}} ist ein [[ | {{nihongo|'''Seija Kijin'''|鬼人 正邪|Kijin Seija}} ist ein [[Amanojaku]] mit der Fähigkeit Dinge umzudrehen. Sie wohnt im [[Shining Needle Castle]] und ist die Protagonistin des Spin-off Spiels ''[[Impossible Spell Card]]'' und dem Mini-Spiel ''[[Gold Rush]]''. | ||
== | ==Allgemeines== | ||
Seija tauchte als fünfter Stageboss in ''[[Double Dealing Character]]'' auf und war im Hintergrund der Haupthandlung des Spiels. Ihr Hauptziel war es die Gesellschaft zu stürzen und die Schwachen über die Starken zu | |||
Seija tauchte als fünfter Stageboss in ''[[Double Dealing Character]]'' auf und war im Hintergrund der Haupthandlung des Spiels. Ihr Hauptziel war es die Gesellschaft zu stürzen und die Schwachen über die Starken herrschen zu lassen. Danach erschien sie als die einzige Protagonistin und spielbarer Charakter in ''[[Impossible Spell Card]]''. | |||
===Fähigkeiten & Persönlichkeit=== | ===Fähigkeiten & Persönlichkeit=== | ||
Wie bereits gesagt, Seija ist es möglich alles umzudrehen in seinem gegenteiligen Vorkommen. | Wie bereits gesagt, Seija ist es möglich alles umzudrehen in seinem gegenteiligen Vorkommen. | ||
Das würde erklären warum das [[Shining Needle Castle]] umgedreht wurde. Wie auch immer, die Beschreibung der Fähigkeit ist eigentlich ungenau, da ihre erste [[ | Das würde erklären warum das [[Shining Needle Castle]] umgedreht wurde. Wie auch immer, die Beschreibung der Fähigkeit ist eigentlich ungenau, da ihre erste [[Spell Card]] den Bildschirm um die Z-Achse dreht und damit nicht umdreht. Sie denkt das gegenteil von dem was andere Leute denken, mag was andere hassen und hasst sich selbst wenn sie andere glücklich macht. Eigentlich mag sie keiner und sie mag das. Sie erscheint auch redefreudig. | ||
== | ==Vergangenheit== | ||
Seija | |||
Seija war die einzige die eigentlich das [[Miracle Mallet]] fand. Eins realisierte sie, dass es eine Kraft enthielt, welches ihr Ehrgeiz realisierte. Sie fand ein [[Inchling]] namens [[Shinmyoumaru Sukuna]]. Inschlings waren die einzigen, die in der Lage waren das Miracle Mallet zu benutzen. Um Sukuna auf ihre Seite zu ziehen, erzählte Seija ihr, dass die Yokai vor langer Zeit dafür verantwortlich waren, dass Inschlings ausstarben. So stimmte Sukuna ihrem Plan zu. | |||
==Konzept== | |||
===Name=== | ===Name=== | ||
Ihr Name ist {{nihongo|''Seija Kijin''|鬼人 正邪}}. Ihr Vorname {{nihongo||正邪|Seija}} kann frei übersetzt "gut und böse" oder "richtig und falsch" heißen. Ihr Nachname {{nihongo||鬼人|Kijin}} heißt in etwa "[[Oni]]" und "[[Mensch]]". "{{lang|ja|邪}}" und "{{lang|ja|鬼}}" sind beide Kanji, die auch in ihrer Art {{nihongo||天邪鬼|[[Amanojaku]]}} benutzt werden. Although her given name has the character for "oni," and her species is often depicted as a type of oni in Japanese folklore, amanojaku in the ''[[Touhou Project]]'' are a separate species. Both her first and last names reference her ability, as each is composed of two kanji with opposite meanings (human/oni and right/wrong). | |||
===Design=== | ===Design=== | ||
Seija has red eyes and black hair with white highlights in the back and a single red highlight on her front bangs, although in ''[[Impossible Spell Card]]'' she has a single white highlight, with multiple red highlights. Her hair reaches down to her shoulders. She has two small, light blue horns, and she wears a white dress that ends in a gray, red, and black spade patterns that may symbolize her ability, as they look like arrows pointing downward and upward depending on the perspective. The dress is wrapped at the waist with an upside-down blue bow. She wears traditional sandals with purple straps. She also wears a gold-colored bracelet on her right arm. | Seija has red eyes and black hair with white highlights in the back and a single red highlight on her front bangs, although in ''[[Impossible Spell Card]]'' she has a single white highlight, with multiple red highlights. Her hair reaches down to her shoulders. She has two small, light blue horns, and she wears a white dress that ends in a gray, red, and black spade patterns that may symbolize her ability, as they look like arrows pointing downward and upward depending on the perspective. The dress is wrapped at the waist with an upside-down blue bow. She wears traditional sandals with purple straps. She also wears a gold-colored bracelet on her right arm. | ||
==Story== | ==Story== | ||
;''Double Dealing Character'' | ;''Double Dealing Character'' | ||
Seija is the stage 5 boss, residing in the [[Shining Needle Castle]]. At first, she thinks the heroine is there to ally with them, and explains her plan to overthrow society. However, she quickly gets irritated with the heroine's perceived lack of empathy for the "plight of the weak", and attacks. After she is defeated, she guides the heroine deeper into the castle, but is beaten again in order to get to Shinmyoumaru. | Seija is the stage 5 boss, residing in the [[Shining Needle Castle]]. At first, she thinks the heroine is there to ally with them, and explains her plan to overthrow society. However, she quickly gets irritated with the heroine's perceived lack of empathy for the "plight of the weak", and attacks. After she is defeated, she guides the heroine deeper into the castle, but is beaten again in order to get to Shinmyoumaru. | ||
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==Relationships== | ==Relationships== | ||
===Shinmyoumaru Sukuna=== | ===Shinmyoumaru Sukuna=== | ||
Seija initially approached [[Shinmyoumaru Sukuna]] to persuade her to use the [[Miracle Mallet]] for her own ends. In order to do so, she falsified a history of the Inchlings to turn the girl against society. | Seija initially approached [[Shinmyoumaru Sukuna]] to persuade her to use the [[Miracle Mallet]] for her own ends. In order to do so, she falsified a history of the Inchlings to turn the girl against society. | ||
===Minor Relationships=== | ===Minor Relationships=== | ||
; Benben Tsukumo and Yatsuhashi Tsukumo | ; Benben Tsukumo and Yatsuhashi Tsukumo | ||
Though no dialogue is exchanged between them, Seija appears to understand the heroine when they mention that a koto or biwa tsukumogami told them about her plan. As they all have the same objective, it is likely that they know each other. However, Seija's reaction implies that she didn't realize the extent of the "payment" of the Miracle Mallet's power - that is, changing many objects into tsukumogami without the user intending to do so. | Though no dialogue is exchanged between them, Seija appears to understand the heroine when they mention that a koto or biwa tsukumogami told them about her plan. As they all have the same objective, it is likely that they know each other. However, Seija's reaction implies that she didn't realize the extent of the "payment" of the Miracle Mallet's power - that is, changing many objects into tsukumogami without the user intending to do so. | ||
==Gallery== | ==Gallery== | ||
<gallery widths="200"> | <gallery widths="200"> | ||
Th14Seija.png|Seija in ''[[Double Dealing Character]]''. | Th14Seija.png|Seija in ''[[Double Dealing Character]]''. | ||
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</gallery> | </gallery> | ||
== | ==Additional Information== | ||
*The silhouette of Seija occupies on the front of ''[[Impossible Spell Card]]''<nowiki>'</nowiki>s jewel case. | *The silhouette of Seija occupies on the front of ''[[Impossible Spell Card]]''<nowiki>'</nowiki>s jewel case. | ||
*Some parts of Seija's theme are symmetrical making it sound similar to itself when played reversed (much like Koishi's theme); this is probably a reference to her ability to turn things over and to the theme name itself: ''Reverse Ideology''. | *Some parts of Seija's theme are symmetrical making it sound similar to itself when played reversed (much like Koishi's theme); this is probably a reference to her ability to turn things over and to the theme name itself: ''Reverse Ideology''. | ||
*Apparently the relationship of the main villains of [[Double Dealing Character]], Seija and Shinmyoumaru, is vague. But it might be a little wrong. it is said that amanojaku (or Ama-no-Jaku) is rooted from a female deity of [[Japanese mythology]], Ame-no-Sagume. In the age Ama-tsu-kami (God Clan in Heaven) and Kuni-tsu-kami (God Clan on Ground) were in battles. then Ama-tsu-kami sent a god Ame-no-Wakahiko for "negotiation". But he neither came back nor took a message — he married there and had no will to be on the side of Ama-tsu-kami; he switched or reverted his side. And it was Ame-no-Sagume who later gave advice to him that he should shoot Ama-tsu-kami's spy. This shows some resemblances of Ame-no-Sagume and amanojaku (or Seija): they are a traitor's friend, and his/her seducer. Another point, remember that Shinmyoumaru's root from Japanese mythology is Sukunahiko, who created the kingdom of Kuni-tsu-kami with Ookuninushi, where Ame-no-sagume lived as above. This means we can see that Shinmyoumaru's rooted god (or Shinmyoumaru's first ancestor) had taken part in Kuni-tsu-kami's side by far before Seija's rooted god (Ame-no-Sagume) appeared. | *Apparently the relationship of the main villains of [[Double Dealing Character]], Seija and Shinmyoumaru, is vague. But it might be a little wrong. it is said that amanojaku (or Ama-no-Jaku) is rooted from a female deity of [[Japanese mythology]], Ame-no-Sagume. In the age Ama-tsu-kami (God Clan in Heaven) and Kuni-tsu-kami (God Clan on Ground) were in battles. then Ama-tsu-kami sent a god Ame-no-Wakahiko for "negotiation". But he neither came back nor took a message — he married there and had no will to be on the side of Ama-tsu-kami; he switched or reverted his side. And it was Ame-no-Sagume who later gave advice to him that he should shoot Ama-tsu-kami's spy. This shows some resemblances of Ame-no-Sagume and amanojaku (or Seija): they are a traitor's friend, and his/her seducer. Another point, remember that Shinmyoumaru's root from Japanese mythology is Sukunahiko, who created the kingdom of Kuni-tsu-kami with Ookuninushi, where Ame-no-sagume lived as above. This means we can see that Shinmyoumaru's rooted god (or Shinmyoumaru's first ancestor) had taken part in Kuni-tsu-kami's side by far before Seija's rooted god (Ame-no-Sagume) appeared. | ||
== | ==Official Profiles== | ||
{{hidden begin|title = [[Double Dealing Character]] - omake.txt|titlestyle = background:lightblue; text-align:center}} | {{hidden begin|title = [[Double Dealing Character]] - omake.txt|titlestyle = background:lightblue; text-align:center}} | ||
{{Profile Quote | {{Profile Quote | ||
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==Official Sources== | ==Official Sources== | ||
{{hidden begin|title = Official sources|titlestyle = background:pink; text-align:center;}} | {{hidden begin|title = Official sources|titlestyle = background:pink; text-align:center;}} | ||
* 2013/08/12 [[Double Dealing Character]] - omake.txt (official profile), Stage 5 dialogue | * 2013/08/12 [[Double Dealing Character]] - omake.txt (official profile), Stage 5 dialogue | ||